Coteries and Factions

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Contents

Coteries

  • The Bad Kids - Coterie of miscreants including: Peter Rose-Waters, Jezzie Patel, "Uncle Walt", and "EZ"
  • Brainy Carthians - A group of Academic Carthians that combine their research efforts to great effect
  • The Carthian Minority Coterie - Whitey keeping you down? Local Prince doesn't recognize your national holidays? Need a lunch catered? Well, never fear, the CMC is here!
  • The New Flesh - a nihilist gang of Carthians that sometimes serve as mercenaries in the Pacific Northwest.
  • The Party Favors - A coterie of social deviants, it is said that this group is more focused than their appearance and actions reveal.
  • The Regulators - A group of self-proclaimed Carthian Problem-Solvers & Prince Killers. They have a significant, if somewhat unsung, history. (Contact Them)
  • The Youngbloods - A newer force in the movement, supporting a lot of "Rising Stars" in the Movement. Has been known as the "Foundation of the Future". (Contact Them)

Positions

  • The Conscionauts - Conscionauts seek out understanding of the Kindred condition through the mind.
  • Final Civilization - Members of the Final Civilization prepare and train, in order to overthrow humanity and rule them.
  • Hives - Dressing the same, acting the same, and working as one, members of the Hive are able to overcome any adversity thrown their way.
  • Humanism - Humanists seek closer ties to the living in order to preserve the values of personal Humanity.
  • The Night Doctors - The Night Doctors work toward a scientific understanding of the Kindred condition.
  • Zen Carthianism - The quest to be the Complete Being, takes one deep within one's self.

Factions

Organizations

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